A Distant Slumber

A Distant Slumber

Immersive Dreamcore Environment
Role / Tool
· Technical Artist & Environment Builder
· Unreal Engine, Blender, Substance Painter, Adobe Premiere Pro
Harvard VIS 2475 Fortress of Solitude
Project Overview
A Distant Slumber is a real-time cinematic experience that blends dreamcore aesthetics with interactive storytelling. Built in Unreal Engine, it uses dynamic lighting, material transitions, and ambient worldbuilding to explore themes of solitude and memory. The project invites viewers into a surreal, emotionally resonant space where environment becomes narrative.
#unreal_engine #real_time_rendering #dreamcore #interactive_environment #cinematic_design #emotional_space #memory_and_place #digital_storytelling #creative_technology #immersive_experience
Gestures of Possibility
Exploring Affordance Through Hand-Driven Interaction
Jan 2025 - May 2025
Inspired by James J. Gibson’s theory of affordance—“The affordances of the environment are what it offers the animal, what it provides or furnishes, either for good or ill”—this project explores the potential of intangible interaction. By training hand gestures through Teachable Machine and applying them in Unity, users can trigger diverse interactive scenarios. Each gesture serves as a rethinking of conventional input, encouraging users to discover new meanings and functions behind familiar postures within digital environments.